Dracula Dev Log 9: The Lost Month

The following was written retrospectively to account for a gap in reports Map Changes Over Winter break I added Map Fog, clouds that would disappear when the player got close enough, and remain disappeared when the player re-entered the map. This system was very similar to the one I used to track what enemies should

Dracula Dev Log 8: it’s… ALIVE!

The following was written on December 5th 2021 This past week was the most productive thus far. I did so much, I can hardly believe it’s only been one week. Before anything, I wiped out the leftover to do list from last week, which was pretty easy. The real work started with making the player

Dracula Dev Log 6: Time to Strike

The following was written on November 23rd 2021 This past week I had been focusing on the attacking function of the character. I created some very plain animations by modifying the sprite and an attack effect I found on the internet. Like last week, I was able to go above and beyond and create a

Dracula Dev Log 5: Up and Moving

The following was written on November 14th 2021 This week was phenomenal, I made much more progress than I thought I would. The motivation was strong this week. For starters, I finally built the unity project which I’m titling “Project Conquest” to give my Div a bit more of a professional/top-secret vibe. I think above

Dracula Dev Log 2: The Face of Evil

The following was written on October 24th 2021 This week I modeled the face/head, and connected it to the body. I think in total it took me 8-10 hours, 20 hours total on this part of the project. next week is UV unwrapping, and texturing is the week after that. My hope is that I