The following was written on December 5th 2021

This past week was the most productive thus far. I did so much, I can hardly believe it’s only been one week. Before anything, I wiped out the leftover to do list from last week, which was pretty easy. The real work started with making the player run away from Dracula. First I had to figure out how to get the enemy to detect Dracula, which was a long process. After that I took a little detour to make the player wander around idly before spotting Dracula. Instead of making the human run away from Dracula and adding courage at a later point; I decided to add the courage functionality here.

Since I already implemented a strength variable and now courage, I had technically finished 2 weeks worth of planned work at this point. I could’ve stopped here, but I wanted to get as far ahead of the curve as I could. I made a pause menu that was capable of upgrading the players basic stats. Finally, in the last stretch of the week I created a map. The hardest work came next, making humans stay dead after leaving the level. This took a lot of learning, a lot of experimentation, and a lot of floundering around in the dark. At the end of the day I managed to get it working, and as far as I can tell there are no bugs.

I encountered a LOT of obstacles this week, but the most daunting was data storage and manipulation. I’ll spend a lot of the time I freed up for myself in the next few weeks researching this.

I might change my schedule to account for this change in pace later, but for now I’m just seeing these next few weeks as free spaces where I can stretch my legs and fix bugs/add miscellaneous features.