Want to try it out? Download the game here! (Mac only)

Concept art for a Yat Z title screen, made over a year before the project began development

About

In a game development class I took in my junior year of college, everyone in the class had the opportunity to propose a concept for a project. My concept was Yat Z. Unfortunately the class did not pick my concept, but I had faith in it and held onto the idea. After a year of pouring my heart into Dracula: On Robot Island, I needed to take a break and work on something new. And I had just the idea in mind.

Development

Development of Yat Z began while I was in a car being driven to the Newark airport. By the time we arrived, I had a working die. While waiting for a layover in Ireland, I completed the deck of 5 dice, and by the time we touched down in Italy, I had an interactable score sheet that responded to the totals of the dice. All of this done with just my knowledge of the Godot engine and the documentation provided within the editor. After building a fully functional single player game of Yahtzee, I decided that I wouldn’t do any Googling for this project. I’m happy to say that I was successful in this mission… until I had to export the game for playing.

The method of data storage that I was using didn’t work outside of the editor, and if I had not Googled it I would have continued to bang my head against that wall until I made it work. after 2 days of exhausting every method I could think of, I checked google to discover Godot’s autoload mechanic, which was infinitely easier than anything i was trying, and far more efficient.

The current demo took about a week to produce, and takes 5 minutes to play.